Metro Exodus is the closing game of the FPS Metro 2033 trilogy from 4A Games. Unlike the previous two games which focus on linear exploration, most of which are in the underground train station, Metro Exodus is more outside the station.
The most striking difference in this third game is the more open level design but not as open-world. The map scale may be said to be the same as that of the STALKER franchise or Dragon Age where the game has a large map design but is limited by several loading screen transitions at the end of the level.
The most striking difference in this third game is the more open level design but not as open-world. The map scale may be said to be the same as that of the STALKER franchise or Dragon Age where the game has a large map design but is limited by several loading screen transitions at the end of the level.
With the design of this new map, fans are wondering whether the game will be equipped with side-quests to take advantage of map openness in this game. Unfortunately this is denied by the developer.
Reporting from Gamewatcher, Metro Exodus won’t have side-quests at all. The only mission Artyom faces is only a story mission. The game still has a collection of side activities to do in this big map, but you will fully focus on your primary mission, maybe some of them have certain side-objectives but it still becomes a unit with the main mission. It can be said to be the same as objective optional turning on radio signals in Metro 2033. You don’t get any physical rewards like weapons or supplies from doing this, only positive responses from NPCs and moral points that will change the ending of the game.